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![edge of the empire ship modifications edge of the empire ship modifications](https://c8.alamy.com/comp/H3CP86/ships-the-loss-of-the-cape-mail-steamship-american-1880-the-graphic-H3CP86.jpg)
Ranged (Heavy) blaster rifle, blaster carbine, or slugthrower without Cumbersome Weapon is attached to wrist, freeing up hands Remove added by the Called Shot use of the Aim maneuver from Ranged (Light) and Ranged (Heavy) checks. Removes reloading maneuver requirement from bowcaster (Maneuver) Reduce Cumbersome by 2 when fired from prone or crouched positionĪdd to Perception or Vigilance to locate concealed shooter firing silenced blaster Reduces weapon's range by one range band to a minimum of engaged. Grants weapon quality Blast with value equal to half of the weapon's Damage. + to find weapon using scanners + to Mechanics checks on weaponĭamage +1, + to Mechanics checks on weaponĭamage +1 (x2) Accurate +1 (x1) Pierce +1 (x1) When struck by attack, target may spend to inflict 3 Strain (ignore Soak) on attackerĭisorient +1 (x2) Innate Talent (Defensive Stance) (x1) During combat, or renders the weapon inoperable, requiring Major maintenance. Physical searches find the weapon as normal. Advanced scanners require a Computers ( ) to find. Weapon cannot be detected by standard weapon scanning technologies. Weapon gains Stun 2 quality may also hide a small (Enc 0) item in hollow cap Store one dose of poison (Maneuver) douse blade in poison to inflict poison on target with next successful attack
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Requires + to cause weapon to run out of ammoĪpplied to two weapons reduce to hit with secondary weapon when two-weapon fighting (Incidental) Recover weapon that is out of hand with Engaged range Reduce weapon Encumbrance by 1, to a minimum of 1 (x1) Reduce weapon Encumbrance by 1, to a minimum of 1. + to combat checks (x1) Activate attachment as Incidental (x1) (Maneuver) Overclock weapon to gain Vicious +3 until end of round if gain, weapon overheats and ceases to function Others gain + when using it.Īny vibroblade or other powered Melee or Brawl weapon Requires two Maneuvers to assemble weapon. Weapon may be broken down into innocuous-looking pieces, seeming to be simple tools and accouterments that anyone might carry, including basic tools, comlinks, glow rods, datapad styluses, and the like (which the pieces do function as). Self-Destruct, inflicting a Critical Injury (x1)Īccurate +1 (x1) Encumbrance -1, min 1 (x1) Weapon functions only in hands of programmed owner FaDCore (Force and Destiny Core Rulebook).Sources: AoRCore (Age of Rebellion Core Book)